In Dark Heresy, the acolytes deserted. They hijacked a Thunderbolt (thanks to the aid of an unscrupulous psyker who was partially instrumental in their reason for fleeing) and used it to get as far away from their Inquisitor as possible.
However, Thunderbolts are not strictly void-capable craft and they certainly do not have the capability to survive travel through the warp. So they're headed towards the planet that might or might not get virus bombed in a few hours. As far as I can tell, I think they're planning on hiding in the warrens of the underhives.
We left the session with the warning sirens of the Thunderbolt blaring as they attempted re-entry. Nick rolled abysmally to navigate a course into the planet's volatile atmosphere; instead of describing the consequences of such bad luck, I decided to let it sit with the players until next session. Ironically, I think the players might be willing to put more energy into the game now that they've derailed the plot (or have they?) and are on the run for their lives.
There are plenty of bounty hunters, back-stabbers, mutants, heretics, madmen, gangers, fallen nobles, criminals, dangerous creatures, environmental hazards, stray bullets, cannibals, renegades, zealots, plague zombies, witches, and ne'er-do-wells in the underhives to endanger the acolytes as they try to hide from the Inquisition (or take shelter from the virus bombs - which isn't really practical since they're designed to lay waste to entire planetary populations).
They've jumped out of the saucepan and into the fire. But in Warhammer 40k you can't really do much else. Unless, of course, you decide to fan the fires and sell your soul to the Ruinous Powers. But you'd have to be deranged to join Chaos! I'm going to be interested to see how they deal with this. In Sunday's game they were waving guns at each other!
Oh, and there was the hilarious instance in which Nick's character pulled a gun on Sam's character. Nick mimed the action as he declared it, before the duo began threatening one another and trying to get their point across. During this conversation, both players are miming their characters' actions. Half-way into the conversation, as the players are eye-to-eye and engaged in an intense debate at gunpoint, Nick realises he is pointing his imaginary gun at the opposite wall and spontaneously swings his arm around so that he is pointing it at Sam. The tension was eased, of course, by the uncontrollable laughter that followed.
I can't think of much else to write. I'm really tired and I'm not sure why. John is back at work so the workload has lightened a little, but I still feel like I need a siesta or something.
Tuesday, 24 March 2009
They're Screwed
Posted by Headhanger
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